module Vulkan.Utils.ShaderQQ.GLSL.Glslang ( glsl , comp , frag , geom , tesc , tese , vert , rgen , rint , rahit , rchit , rmiss , rcall , task , mesh , compileShaderQ , compileShader ) where import Control.Monad.IO.Class import Data.ByteString (ByteString) import Language.Haskell.TH import Language.Haskell.TH.Quote import Vulkan.Utils.Internal (badQQ) import Vulkan.Utils.ShaderQQ.Backend.Glslang (GlslangError, GlslangWarning) import qualified Vulkan.Utils.ShaderQQ.Backend.Glslang.Internal as Glslang import qualified Vulkan.Utils.ShaderQQ.GLSL as GLSL import Vulkan.Utils.ShaderQQ.ShaderType {- $setup >>> :set -XQuasiQuotes -} {- | 'glsl' is a QuasiQuoter which produces GLSL source code with @#line@ directives inserted so that error locations point to the correct location in the Haskell source file. It also permits basic string interpolation. - Interpolated variables are prefixed with @$@ - They can optionally be surrounded with braces like @${foo}@ - Interpolated variables are converted to strings with 'show' - To escape a @$@ use @\\$@ It is intended to be used in concert with 'compileShaderQ' like so @ myConstant = 3.141 -- Note that this will have to be in a different module myFragmentShader = $(compileShaderQ Nothing "frag" Nothing [glsl| #version 450 const float myConstant = ${myConstant}; main (){ } |]) @ An explicit example (@<interactive>@ is from doctest): >>> let version = 450 :: Int in [glsl|#version $version|] "#version 450\n#extension GL_GOOGLE_cpp_style_line_directive : enable\n#line ... \"<interactive>\"\n" Note that line number will be thrown off if any of the interpolated variables contain newlines. -} glsl :: QuasiQuoter glsl :: QuasiQuoter glsl = QuasiQuoter GLSL.glsl {- | QuasiQuoter for creating a compute shader. Equivalent to calling @$(compileShaderQ Nothing "comp" Nothing [glsl|...|])@ without interpolation support. -} comp :: QuasiQuoter comp :: QuasiQuoter comp = String -> QuasiQuoter shaderQQ String "comp" {- | QuasiQuoter for creating a fragment shader. Equivalent to calling @$(compileShaderQ Nothing "frag" Nothing [glsl|...|])@ without interpolation support. -} frag :: QuasiQuoter frag :: QuasiQuoter frag = String -> QuasiQuoter shaderQQ String "frag" {- | QuasiQuoter for creating a geometry shader. Equivalent to calling @$(compileShaderQ Nothing "geom" Nothing [glsl|...|])@ without interpolation support. -} geom :: QuasiQuoter geom :: QuasiQuoter geom = String -> QuasiQuoter shaderQQ String "geom" {- | QuasiQuoter for creating a tessellation control shader. Equivalent to calling @$(compileShaderQ Nothing "tesc" Nothing [glsl|...|])@ without interpolation support. -} tesc :: QuasiQuoter tesc :: QuasiQuoter tesc = String -> QuasiQuoter shaderQQ String "tesc" {- | QuasiQuoter for creating a tessellation evaluation shader. Equivalent to calling @$(compileShaderQ Nothing "tese" Nothing [glsl|...|])@ without interpolation support. -} tese :: QuasiQuoter tese :: QuasiQuoter tese = String -> QuasiQuoter shaderQQ String "tese" {- | QuasiQuoter for creating a vertex shader. Equivalent to calling @$(compileShaderQ Nothing "vert" Nothing [glsl|...|])@ without interpolation support. -} vert :: QuasiQuoter vert :: QuasiQuoter vert = String -> QuasiQuoter shaderQQ String "vert" {- | QuasiQuoter for creating a ray generation shader. Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rgen" Nothing [glsl|...|])@ without interpolation support. -} rgen :: QuasiQuoter rgen :: QuasiQuoter rgen = String -> QuasiQuoter rayShaderQQ String "rgen" {- | QuasiQuoter for creating an intersection shader. Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rint" Nothing [glsl|...|])@ without interpolation support. -} rint :: QuasiQuoter rint :: QuasiQuoter rint = String -> QuasiQuoter rayShaderQQ String "rint" {- | QuasiQuoter for creating an any-hit shader. Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rahit" Nothing [glsl|...|])@ without interpolation support. -} rahit :: QuasiQuoter rahit :: QuasiQuoter rahit = String -> QuasiQuoter rayShaderQQ String "rahit" {- | QuasiQuoter for creating a closest hit shader. Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rchit" Nothing [glsl|...|])@ without interpolation support. -} rchit :: QuasiQuoter rchit :: QuasiQuoter rchit = String -> QuasiQuoter rayShaderQQ String "rchit" {- | QuasiQuoter for creating a miss shader. Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rmiss" Nothing [glsl|...|])@ without interpolation support. -} rmiss :: QuasiQuoter rmiss :: QuasiQuoter rmiss = String -> QuasiQuoter rayShaderQQ String "rmiss" {- | QuasiQuoter for creating a callable shader. Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rcall" Nothing [glsl|...|])@ without interpolation support. -} rcall :: QuasiQuoter rcall :: QuasiQuoter rcall = String -> QuasiQuoter rayShaderQQ String "rcall" {- | QuasiQuoter for creating a task shader. Equivalent to calling @$(compileShaderQ Nothing "task" Nothing [glsl|...|])@ without interpolation support. -} task :: QuasiQuoter task :: QuasiQuoter task = String -> QuasiQuoter shaderQQ String "task" {- | QuasiQuoter for creating a mesh shader. Equivalent to calling @$(compileShaderQ Nothing "mesh" Nothing [glsl|...|])@ without interpolation support. -} mesh :: QuasiQuoter mesh :: QuasiQuoter mesh = String -> QuasiQuoter shaderQQ String "mesh" shaderQQ :: String -> QuasiQuoter shaderQQ :: String -> QuasiQuoter shaderQQ String stage = (String -> QuasiQuoter badQQ String stage){quoteExp = compileShaderQ Nothing stage Nothing} rayShaderQQ :: String -> QuasiQuoter rayShaderQQ :: String -> QuasiQuoter rayShaderQQ String stage = (String -> QuasiQuoter badQQ String stage){quoteExp = compileShaderQ (Just "spirv1.4") stage Nothing} -- * Utilities {- | Compile a GLSL shader to spir-v using glslangValidator. Messages are converted to GHC warnings or errors depending on compilation success. -} compileShaderQ :: Maybe String -- ^ Argument to pass to `--target-env` -> String -- ^ stage -> Maybe String -- ^ Argument name to pass to `-e name --source-entry-point main` to specify entry-point function name -> String -- ^ glsl shader code -> Q Exp -- ^ Spir-V bytecode compileShaderQ :: Maybe String -> String -> Maybe String -> String -> Q Exp compileShaderQ Maybe String targetEnv = Maybe String -> ShaderType -> String -> Maybe String -> String -> Q Exp Glslang.compileShaderQ Maybe String targetEnv ShaderType GLSL -- | Compile a GLSL shader to spir-v using glslangValidator. compileShader :: (MonadIO m) => Maybe Loc -- ^ Source location -> Maybe String -- ^ Argument to pass to `--target-env` -> String -- ^ stage -> Maybe String -- ^ Argument name to pass to `-e name --source-entry-point main` to specify entry-point function name -> String -- ^ glsl shader code -> m ([GlslangWarning], Either [GlslangError] ByteString) -- ^ Spir-V bytecode with warnings or errors compileShader :: forall (m :: * -> *). MonadIO m => Maybe Loc -> Maybe String -> String -> Maybe String -> String -> m ([String], Either [String] ByteString) compileShader Maybe Loc loc Maybe String targetEnv = Maybe Loc -> Maybe String -> ShaderType -> String -> Maybe String -> String -> m ([String], Either [String] ByteString) forall (m :: * -> *). MonadIO m => Maybe Loc -> Maybe String -> ShaderType -> String -> Maybe String -> String -> m ([String], Either [String] ByteString) Glslang.compileShader Maybe Loc loc Maybe String targetEnv ShaderType GLSL