module Stratosphere.IoTTwinMaker.Scene (
        Scene(..), mkScene
    ) where
import qualified Data.Aeson as JSON
import qualified Stratosphere.Prelude as Prelude
import Stratosphere.Property
import Stratosphere.ResourceProperties
import Stratosphere.Value
data Scene
  = -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-iottwinmaker-scene.html>
    Scene {Scene -> ()
haddock_workaround_ :: (),
           -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-iottwinmaker-scene.html#cfn-iottwinmaker-scene-capabilities>
           Scene -> Maybe (ValueList Text)
capabilities :: (Prelude.Maybe (ValueList Prelude.Text)),
           -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-iottwinmaker-scene.html#cfn-iottwinmaker-scene-contentlocation>
           Scene -> Value Text
contentLocation :: (Value Prelude.Text),
           -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-iottwinmaker-scene.html#cfn-iottwinmaker-scene-description>
           Scene -> Maybe (Value Text)
description :: (Prelude.Maybe (Value Prelude.Text)),
           -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-iottwinmaker-scene.html#cfn-iottwinmaker-scene-sceneid>
           Scene -> Value Text
sceneId :: (Value Prelude.Text),
           -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-iottwinmaker-scene.html#cfn-iottwinmaker-scene-scenemetadata>
           Scene -> Maybe (Map Text (Value Text))
sceneMetadata :: (Prelude.Maybe (Prelude.Map Prelude.Text (Value Prelude.Text))),
           -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-iottwinmaker-scene.html#cfn-iottwinmaker-scene-tags>
           Scene -> Maybe (Map Text (Value Text))
tags :: (Prelude.Maybe (Prelude.Map Prelude.Text (Value Prelude.Text))),
           -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-iottwinmaker-scene.html#cfn-iottwinmaker-scene-workspaceid>
           Scene -> Value Text
workspaceId :: (Value Prelude.Text)}
  deriving stock (Scene -> Scene -> Bool
(Scene -> Scene -> Bool) -> (Scene -> Scene -> Bool) -> Eq Scene
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: Scene -> Scene -> Bool
== :: Scene -> Scene -> Bool
$c/= :: Scene -> Scene -> Bool
/= :: Scene -> Scene -> Bool
Prelude.Eq, Int -> Scene -> ShowS
[Scene] -> ShowS
Scene -> String
(Int -> Scene -> ShowS)
-> (Scene -> String) -> ([Scene] -> ShowS) -> Show Scene
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> Scene -> ShowS
showsPrec :: Int -> Scene -> ShowS
$cshow :: Scene -> String
show :: Scene -> String
$cshowList :: [Scene] -> ShowS
showList :: [Scene] -> ShowS
Prelude.Show)
mkScene ::
  Value Prelude.Text
  -> Value Prelude.Text -> Value Prelude.Text -> Scene
mkScene :: Value Text -> Value Text -> Value Text -> Scene
mkScene Value Text
contentLocation Value Text
sceneId Value Text
workspaceId
  = Scene
      {haddock_workaround_ :: ()
haddock_workaround_ = (), contentLocation :: Value Text
contentLocation = Value Text
contentLocation,
       sceneId :: Value Text
sceneId = Value Text
sceneId, workspaceId :: Value Text
workspaceId = Value Text
workspaceId,
       capabilities :: Maybe (ValueList Text)
capabilities = Maybe (ValueList Text)
forall a. Maybe a
Prelude.Nothing, description :: Maybe (Value Text)
description = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing,
       sceneMetadata :: Maybe (Map Text (Value Text))
sceneMetadata = Maybe (Map Text (Value Text))
forall a. Maybe a
Prelude.Nothing, tags :: Maybe (Map Text (Value Text))
tags = Maybe (Map Text (Value Text))
forall a. Maybe a
Prelude.Nothing}
instance ToResourceProperties Scene where
  toResourceProperties :: Scene -> ResourceProperties
toResourceProperties Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
    = ResourceProperties
        {awsType :: Text
awsType = Text
"AWS::IoTTwinMaker::Scene", supportsTags :: Bool
supportsTags = Bool
Prelude.True,
         properties :: Object
properties = [Item Object] -> Object
forall l. IsList l => [Item l] -> l
Prelude.fromList
                        ([(Key, Value)] -> [(Key, Value)] -> [(Key, Value)]
forall a. Semigroup a => a -> a -> a
(Prelude.<>)
                           [Key
"ContentLocation" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
contentLocation,
                            Key
"SceneId" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
sceneId, Key
"WorkspaceId" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
workspaceId]
                           ([Maybe (Key, Value)] -> [(Key, Value)]
forall a. [Maybe a] -> [a]
Prelude.catMaybes
                              [Key -> ValueList Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Capabilities" (ValueList Text -> (Key, Value))
-> Maybe (ValueList Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (ValueList Text)
capabilities,
                               Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Description" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
description,
                               Key -> Map Text (Value Text) -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"SceneMetadata" (Map Text (Value Text) -> (Key, Value))
-> Maybe (Map Text (Value Text)) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Map Text (Value Text))
sceneMetadata,
                               Key -> Map Text (Value Text) -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Tags" (Map Text (Value Text) -> (Key, Value))
-> Maybe (Map Text (Value Text)) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Map Text (Value Text))
tags]))}
instance JSON.ToJSON Scene where
  toJSON :: Scene -> Value
toJSON Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
    = [(Key, Value)] -> Value
JSON.object
        ([Item [(Key, Value)]] -> [(Key, Value)]
forall l. IsList l => [Item l] -> l
Prelude.fromList
           ([(Key, Value)] -> [(Key, Value)] -> [(Key, Value)]
forall a. Semigroup a => a -> a -> a
(Prelude.<>)
              [Key
"ContentLocation" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
contentLocation,
               Key
"SceneId" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
sceneId, Key
"WorkspaceId" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
workspaceId]
              ([Maybe (Key, Value)] -> [(Key, Value)]
forall a. [Maybe a] -> [a]
Prelude.catMaybes
                 [Key -> ValueList Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Capabilities" (ValueList Text -> (Key, Value))
-> Maybe (ValueList Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (ValueList Text)
capabilities,
                  Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Description" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
description,
                  Key -> Map Text (Value Text) -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"SceneMetadata" (Map Text (Value Text) -> (Key, Value))
-> Maybe (Map Text (Value Text)) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Map Text (Value Text))
sceneMetadata,
                  Key -> Map Text (Value Text) -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Tags" (Map Text (Value Text) -> (Key, Value))
-> Maybe (Map Text (Value Text)) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Map Text (Value Text))
tags])))
instance Property "Capabilities" Scene where
  type PropertyType "Capabilities" Scene = ValueList Prelude.Text
  set :: PropertyType "Capabilities" Scene -> Scene -> Scene
set PropertyType "Capabilities" Scene
newValue Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
    = Scene {capabilities :: Maybe (ValueList Text)
capabilities = ValueList Text -> Maybe (ValueList Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "Capabilities" Scene
ValueList Text
newValue, Maybe (Map Text (Value Text))
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: ()
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
haddock_workaround_ :: ()
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
instance Property "ContentLocation" Scene where
  type PropertyType "ContentLocation" Scene = Value Prelude.Text
  set :: PropertyType "ContentLocation" Scene -> Scene -> Scene
set PropertyType "ContentLocation" Scene
newValue Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..} = Scene {contentLocation :: Value Text
contentLocation = PropertyType "ContentLocation" Scene
Value Text
newValue, Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
instance Property "Description" Scene where
  type PropertyType "Description" Scene = Value Prelude.Text
  set :: PropertyType "Description" Scene -> Scene -> Scene
set PropertyType "Description" Scene
newValue Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
    = Scene {description :: Maybe (Value Text)
description = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "Description" Scene
Value Text
newValue, Maybe (Map Text (Value Text))
Maybe (ValueList Text)
()
Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
instance Property "SceneId" Scene where
  type PropertyType "SceneId" Scene = Value Prelude.Text
  set :: PropertyType "SceneId" Scene -> Scene -> Scene
set PropertyType "SceneId" Scene
newValue Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..} = Scene {sceneId :: Value Text
sceneId = PropertyType "SceneId" Scene
Value Text
newValue, Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
instance Property "SceneMetadata" Scene where
  type PropertyType "SceneMetadata" Scene = Prelude.Map Prelude.Text (Value Prelude.Text)
  set :: PropertyType "SceneMetadata" Scene -> Scene -> Scene
set PropertyType "SceneMetadata" Scene
newValue Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
    = Scene {sceneMetadata :: Maybe (Map Text (Value Text))
sceneMetadata = Map Text (Value Text) -> Maybe (Map Text (Value Text))
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure Map Text (Value Text)
PropertyType "SceneMetadata" Scene
newValue, Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
instance Property "Tags" Scene where
  type PropertyType "Tags" Scene = Prelude.Map Prelude.Text (Value Prelude.Text)
  set :: PropertyType "Tags" Scene -> Scene -> Scene
set PropertyType "Tags" Scene
newValue Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..} = Scene {tags :: Maybe (Map Text (Value Text))
tags = Map Text (Value Text) -> Maybe (Map Text (Value Text))
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure Map Text (Value Text)
PropertyType "Tags" Scene
newValue, Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..}
instance Property "WorkspaceId" Scene where
  type PropertyType "WorkspaceId" Scene = Value Prelude.Text
  set :: PropertyType "WorkspaceId" Scene -> Scene -> Scene
set PropertyType "WorkspaceId" Scene
newValue Scene {Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: Scene -> ()
capabilities :: Scene -> Maybe (ValueList Text)
contentLocation :: Scene -> Value Text
description :: Scene -> Maybe (Value Text)
sceneId :: Scene -> Value Text
sceneMetadata :: Scene -> Maybe (Map Text (Value Text))
tags :: Scene -> Maybe (Map Text (Value Text))
workspaceId :: Scene -> Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
workspaceId :: Value Text
..} = Scene {workspaceId :: Value Text
workspaceId = PropertyType "WorkspaceId" Scene
Value Text
newValue, Maybe (Map Text (Value Text))
Maybe (ValueList Text)
Maybe (Value Text)
()
Value Text
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
haddock_workaround_ :: ()
capabilities :: Maybe (ValueList Text)
contentLocation :: Value Text
description :: Maybe (Value Text)
sceneId :: Value Text
sceneMetadata :: Maybe (Map Text (Value Text))
tags :: Maybe (Map Text (Value Text))
..}