vulkan-utils-0.5.11.0: Utils for the vulkan package

Index

.&&.Vulkan.Utils.Misc
acquireFrameImageVulkan.Utils.Frame
advanceFrameVulkan.Utils.Frame
allDynamicStatesVulkan.Utils.DynamicState
allocateColorRenderPassVulkan.Utils.RenderPass
allocateDebugInstanceFromRequirementsVulkan.Utils.Initialization
allocateDeviceVulkan.Utils.Queues
allocateDeviceFromRequirementsVulkan.Utils.Initialization
allocateFramebufferVulkan.Utils.Framebuffer
allocateInstanceVulkan.Utils.Init.Headless
allocateInstanceFromRequirementsVulkan.Utils.Initialization
allocatePipeline 
1 (Function)Vulkan.Utils.RenderPass
2 (Function)Vulkan.Utils.DynamicRendering
allocatePipelineFromShaders 
1 (Function)Vulkan.Utils.RenderPass
2 (Function)Vulkan.Utils.DynamicRendering
allocateRenderPassVulkan.Utils.RenderPass
allocateSpecializationVulkan.Utils.Pipeline.Specialization
allocateSwapchainVulkan.Utils.Swapchain
allocateTimelineSemaphoreVulkan.Utils.Frame
allocateVulkanInstanceVulkan.Utils.Initialization
applyDynamicStatesVulkan.Utils.DynamicState
assignQueuesVulkan.Utils.QueueAssignment
basePipelineCreateInfoVulkan.Utils.Pipeline.Internal
bindingVulkan.Utils.PipelineLayout
blendConstantsVulkan.Utils.DynamicState
bufferBarrierVulkan.Utils.Barrier
bufferWriteVulkan.Utils.Descriptors
buildColorPipelineVulkan.Utils.Pipeline.Internal
checkCommandsExpVulkan.Utils.CommandCheck
checkDeviceRequirementsVulkan.Utils.Requirements
checkInstanceRequirementsVulkan.Utils.Requirements
colorAttachmentRenderingInfoVulkan.Utils.DynamicRendering
colorFormats 
1 (Function)Vulkan.Utils.RenderPass
2 (Function)Vulkan.Utils.DynamicRendering
combinedImageSamplerWriteVulkan.Utils.Descriptors
comp 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
compileShader 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
compileShaderQ 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
createDebugInstanceFromRequirementsVulkan.Utils.Initialization
createDeviceFromRequirementsVulkan.Utils.Initialization
createInstanceFromRequirementsVulkan.Utils.Initialization
cullModeVulkan.Utils.DynamicState
debugCallbackFatalPtrVulkan.Utils.Debug
debugCallbackPtrVulkan.Utils.Debug
defaultDynamicStateVulkan.Utils.DynamicState
defaultDynamicStatesForVulkan.Utils.DynamicState
defaultSwapchainConfigVulkan.Utils.Swapchain
depthBiasVulkan.Utils.DynamicState
depthBiasEnableVulkan.Utils.DynamicState
depthBoundsVulkan.Utils.DynamicState
depthBoundsTestVulkan.Utils.DynamicState
depthCompareOpVulkan.Utils.DynamicState
depthFormat 
1 (Function)Vulkan.Utils.RenderPass
2 (Function)Vulkan.Utils.DynamicRendering
depthOnlyDynamicStatesVulkan.Utils.DynamicState
depthTestVulkan.Utils.DynamicState
depthWriteVulkan.Utils.DynamicState
DescriptorBindingConflict 
1 (Type/Class)Vulkan.Utils.PipelineLayout
2 (Data Constructor)Vulkan.Utils.PipelineLayout
devicePortabilityRequirementsVulkan.Utils.Initialization
drainFramesVulkan.Utils.Frame
dynamicRenderingRequirementsVulkan.Utils.DynamicRendering
DynamicState 
1 (Type/Class)Vulkan.Utils.DynamicState
2 (Data Constructor)Vulkan.Utils.DynamicState
dynamicStateForVulkan.Utils.DynamicState
dynamicStates 
1 (Function)Vulkan.Utils.RenderPass
2 (Function)Vulkan.Utils.DynamicRendering
fGPUWorkVulkan.Utils.Frame
fHostTimelineVulkan.Utils.Frame
fIndexVulkan.Utils.Frame
frag 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
fragmentOutputStatesVulkan.Utils.DynamicState
fragmentTestStatesVulkan.Utils.DynamicState
Frame 
1 (Type/Class)Vulkan.Utils.Frame
2 (Data Constructor)Vulkan.Utils.Frame
frameDeviceRequirementsVulkan.Utils.Frame
frameInstanceRequirementsVulkan.Utils.Frame
fRecycledVulkan.Utils.Frame
fResourcesVulkan.Utils.Frame
frontFaceVulkan.Utils.DynamicState
fSwapchainVulkan.Utils.Frame
fullScissorVulkan.Utils.DynamicState
fullViewportVulkan.Utils.DynamicState
geom 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
glsl 
1 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
GlslangErrorVulkan.Utils.ShaderQQ.Backend.Glslang
GlslangWarningVulkan.Utils.ShaderQQ.Backend.Glslang
hlsl 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
imageBarrierVulkan.Utils.Barrier
imageWriteVulkan.Utils.Descriptors
initialFrameVulkan.Utils.Frame
internalFormatVulkan.Utils.FromGL
interpExpVulkan.Utils.ShaderQQ.Interpolate
isComputeQueueFamilyVulkan.Utils.QueueAssignment
isGraphicsQueueFamilyVulkan.Utils.QueueAssignment
isPresentQueueFamilyVulkan.Utils.QueueAssignment
isTransferOnlyQueueFamilyVulkan.Utils.QueueAssignment
isTransferQueueFamilyVulkan.Utils.QueueAssignment
layout 
1 (Function)Vulkan.Utils.RenderPass
2 (Function)Vulkan.Utils.DynamicRendering
lineWidthVulkan.Utils.DynamicState
mergeDescriptorSetLayoutBindingsVulkan.Utils.PipelineLayout
mergePushConstantRangesVulkan.Utils.PipelineLayout
mesh 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
minimalDynamicStatesVulkan.Utils.DynamicState
MissingLayerVulkan.Utils.Requirements
mkVulkanContextVulkan.Utils.VulkanContext
nameObjectVulkan.Utils.Debug
newRefCountedVulkan.Utils.RefCounted
noDynamicStatesVulkan.Utils.DynamicState
noOnExitVulkan.Utils.WindowLoop
noOnFrameVulkan.Utils.WindowLoop
noWindowStateVulkan.Utils.WindowLoop
packConstDataVulkan.Utils.Pipeline.Specialization
partitionOptReqVulkan.Utils.Misc
partitionOptReqIOVulkan.Utils.Misc
physicalDeviceNameVulkan.Utils.Initialization
pickPhysicalDeviceVulkan.Utils.Initialization
PipelineConfig 
1 (Type/Class)Vulkan.Utils.RenderPass
2 (Data Constructor)Vulkan.Utils.RenderPass
3 (Type/Class)Vulkan.Utils.DynamicRendering
4 (Data Constructor)Vulkan.Utils.DynamicRendering
portabilityFlagsVulkan.Utils.Initialization
portabilityRequirementsVulkan.Utils.Initialization
preRasterizationStatesVulkan.Utils.DynamicState
presentFrameImageVulkan.Utils.Frame
prettyRequirementResultVulkan.Utils.Requirements
primitiveRestartVulkan.Utils.DynamicState
processGlslangMessagesVulkan.Utils.ShaderQQ.Backend.Glslang
processShadercMessagesVulkan.Utils.ShaderQQ.Backend.Shaderc
qComputeVulkan.Utils.Queues
qGraphicsVulkan.Utils.Queues
qTransferVulkan.Utils.Queues
QueueFamilyIndex 
1 (Type/Class)Vulkan.Utils.QueueAssignment
2 (Data Constructor)Vulkan.Utils.QueueAssignment
QueueIndex 
1 (Type/Class)Vulkan.Utils.QueueAssignment
2 (Data Constructor)Vulkan.Utils.QueueAssignment
Queues 
1 (Type/Class)Vulkan.Utils.Queues
2 (Data Constructor)Vulkan.Utils.Queues
QueueSpec 
1 (Type/Class)Vulkan.Utils.QueueAssignment
2 (Data Constructor)Vulkan.Utils.QueueAssignment
queueSpecFamilyPredicateVulkan.Utils.QueueAssignment
queueSpecQueuePriorityVulkan.Utils.QueueAssignment
queueSubmitFrameVulkan.Utils.Frame
rahit 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
rasterizerDiscardVulkan.Utils.DynamicState
rcall 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
rchit 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
recordCommandsVulkan.Utils.Frame
recreateSwapchainVulkan.Utils.Swapchain
RecycledResources 
1 (Type/Class)Vulkan.Utils.VulkanContext
2 (Data Constructor)Vulkan.Utils.VulkanContext
RefCountedVulkan.Utils.RefCounted
releaseRefCountedVulkan.Utils.RefCounted
renderingInfoVulkan.Utils.DynamicRendering
reqVulkan.Utils.Requirements.TH
reqsVulkan.Utils.Requirements.TH
requirementReportVulkan.Utils.Requirements
RequirementResultVulkan.Utils.Requirements
resourceTRefCountVulkan.Utils.RefCounted
rgen 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
rint 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
rmiss 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
rrCommandPoolVulkan.Utils.VulkanContext
rrImageAvailableVulkan.Utils.VulkanContext
runFrameVulkan.Utils.Frame
runWindowLoopVulkan.Utils.WindowLoop
SatisfiedVulkan.Utils.Requirements
scDesiredPresentModesVulkan.Utils.Swapchain
scissorsVulkan.Utils.DynamicState
sConfigVulkan.Utils.Swapchain
scRequiredFormatFeaturesVulkan.Utils.Swapchain
scRequiredUsageFlagsVulkan.Utils.Swapchain
scSurfaceFormatPreferencesVulkan.Utils.Swapchain
sExtentVulkan.Utils.Swapchain
sFormatVulkan.Utils.Swapchain
ShadercErrorVulkan.Utils.ShaderQQ.Backend.Shaderc
ShadercWarningVulkan.Utils.ShaderQQ.Backend.Shaderc
shaderModuleStageVulkan.Utils.Shader
shaderStageVulkan.Utils.Shader
showBitsVulkan.Utils.Misc
sImagesVulkan.Utils.Swapchain
sImageViewsVulkan.Utils.Swapchain
SpecializationVulkan.Utils.Pipeline.Specialization
SpecializationConstVulkan.Utils.Pipeline.Specialization
specializationDataVulkan.Utils.Pipeline.Specialization
sPresentModeVulkan.Utils.Swapchain
sReleaseVulkan.Utils.Swapchain
sRenderFinishedVulkan.Utils.Swapchain
sSurfaceVulkan.Utils.Swapchain
sSwapchainVulkan.Utils.Swapchain
stencilCompareMaskVulkan.Utils.DynamicState
stencilCompareOpVulkan.Utils.DynamicState
stencilDepthFailOpVulkan.Utils.DynamicState
stencilFailOpVulkan.Utils.DynamicState
stencilPassOpVulkan.Utils.DynamicState
stencilReferenceVulkan.Utils.DynamicState
stencilTestVulkan.Utils.DynamicState
stencilWriteMaskVulkan.Utils.DynamicState
Swapchain 
1 (Type/Class)Vulkan.Utils.Swapchain
2 (Data Constructor)Vulkan.Utils.Swapchain
SwapchainConfig 
1 (Type/Class)Vulkan.Utils.Swapchain
2 (Data Constructor)Vulkan.Utils.Swapchain
takeRefCountedVulkan.Utils.RefCounted
task 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
tesc 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
tese 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
threwSwapchainErrorVulkan.Utils.Swapchain
topologyVulkan.Utils.DynamicState
transitionColorAttachmentVulkan.Utils.Barrier
transitionDepthAttachmentVulkan.Utils.Barrier
transitionPresentVulkan.Utils.Barrier
typesVulkan.Utils.PipelineLayout
UnattemptedFeaturesVulkan.Utils.Requirements
UnattemptedPropertiesVulkan.Utils.Requirements
unQueueFamilyIndexVulkan.Utils.QueueAssignment
unQueueIndexVulkan.Utils.QueueAssignment
Unsatisfied 
1 (Type/Class)Vulkan.Utils.Requirements
2 (Data Constructor)Vulkan.Utils.Requirements
unsatisfiedActualVulkan.Utils.Requirements
UnsatisfiedDeviceExtensionVulkan.Utils.Requirements
UnsatisfiedDeviceExtensionVersionVulkan.Utils.Requirements
UnsatisfiedDeviceVersionVulkan.Utils.Requirements
UnsatisfiedFeatureVulkan.Utils.Requirements
UnsatisfiedInstanceExtensionVulkan.Utils.Requirements
UnsatisfiedInstanceExtensionVersionVulkan.Utils.Requirements
UnsatisfiedInstanceVersionVulkan.Utils.Requirements
UnsatisfiedLayerVersionVulkan.Utils.Requirements
unsatisfiedMinimumVulkan.Utils.Requirements
UnsatisfiedPropertyVulkan.Utils.Requirements
vcDeviceVulkan.Utils.VulkanContext
vcInstanceVulkan.Utils.VulkanContext
vcPhysicalDeviceVulkan.Utils.VulkanContext
vcQueuesVulkan.Utils.VulkanContext
vcRecycleBinVulkan.Utils.VulkanContext
vcRecycleNibVulkan.Utils.VulkanContext
vert 
1 (Function)Vulkan.Utils.ShaderQQ.HLSL.Shaderc
2 (Function)Vulkan.Utils.ShaderQQ.GLSL.Shaderc
3 (Function)Vulkan.Utils.ShaderQQ.HLSL.Glslang
4 (Function)Vulkan.Utils.ShaderQQ.GLSL.Glslang
vertexInput 
1 (Function)Vulkan.Utils.RenderPass
2 (Function)Vulkan.Utils.DynamicRendering
viewportsVulkan.Utils.DynamicState
VulkanContext 
1 (Type/Class)Vulkan.Utils.VulkanContext
2 (Data Constructor)Vulkan.Utils.VulkanContext
waAllocateInstanceVulkan.Utils.WindowAdapter
waAllocateSurfaceVulkan.Utils.WindowAdapter
waDrawableSizeVulkan.Utils.WindowAdapter
WindowAdapter 
1 (Type/Class)Vulkan.Utils.WindowAdapter
2 (Data Constructor)Vulkan.Utils.WindowAdapter
WindowLoop 
1 (Type/Class)Vulkan.Utils.WindowLoop
2 (Data Constructor)Vulkan.Utils.WindowLoop
withCompiledStagesVulkan.Utils.Pipeline.Internal
withSpecializationVulkan.Utils.Pipeline.Specialization
wlMkStateVulkan.Utils.WindowLoop
wlOnExitVulkan.Utils.WindowLoop
wlOnFrameVulkan.Utils.WindowLoop
wlRenderVulkan.Utils.WindowLoop