mischief-ecs: An opinionated archetype ECS engine built in Haskell.

[ bsd3, control, data, ecs, framework, game, game-engine, library, program ] [ Propose Tags ] [ Report a vulnerability ]

The ECS at the core of the Mischief game engine. It is mainly focused on ergonomics and accessibility. Check the "Learn You an ECS for Great Mischief" book in the haddock documentation to learn about using it.

The high-level API is quite opinionated compared to other Haskell libraries.

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Versions [RSS] 0.1.0.0
Change log CHANGELOG.md
Dependencies ansi-terminal (>=1.1.5 && <1.2), async (>=2.2.6 && <2.3), base (>=4.21.0.0 && <4.22), binary (>=0.8.9 && <0.9), bytestring (>=0.12.2 && <0.13), clock (>=0.8.4 && <0.9), co-log (>=0.7.0 && <0.8), containers (>=0.7 && <0.8), data-default (>=0.8.0 && <0.9), hashable (>=1.5.1 && <1.6), hashtables (>=1.4.2 && <1.5), haskell-src-meta (>=0.8.16 && <0.9), megaparsec (>=9.8.1 && <9.9), mtl (>=2.3.1 && <2.4), primitive (>=0.9.1 && <0.10), random (>=1.3.1 && <1.4), stm (>=2.5.3 && <2.6), template-haskell (>=2.23.0 && <2.24), text (>=2.1.2 && <2.2), time (>=1.14 && <1.15), transformers (>=0.6.1 && <0.7), vector (>=0.13.2 && <0.14) [details]
License BSD-3-Clause
Author Damon
Maintainer pvdoriginal2019@gmail.com
Uploaded by Damon at 2026-08-11T16:49:51Z
Category Game Engine, ECS, Game, Control, Data, Framework
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Executables example-dungeon
Downloads 0 total (0 in the last 30 days)
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Status Docs uploaded by user
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