-- rotate2 ; rotation of stereo sound, via LFO
let x = pinkNoiseId 'α' ar
    y = lfTri ar 800 0 * lfPulse kr 3 0 0.3
in rotate2 x y (lfSaw kr 0.1 0) * 0.1

-- rotate2 ; rotation of stereo sound, via mouse ; rotateStereo is MCE form
let x = mix (lfSaw ar (mce [198..201]) 0) * 0.25
    y = sinOsc ar 900 0 * lfPulse kr 3 0 0.3
    p = mouseX kr 0 2 Linear 0.2
in rotateStereo (mce2 x y) p * 0.1
