/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace folly::test { using VoidCallback = std::function; class ConnCallback : public folly::AsyncSocket::ConnectCallback { public: ConnCallback() : state(STATE_WAITING), exception(folly::AsyncSocketException::UNKNOWN, "none") {} void connectSuccess() noexcept override { state = STATE_SUCCEEDED; if (successCallback) { successCallback(); } } void connectErr(const folly::AsyncSocketException& ex) noexcept override { state = STATE_FAILED; exception = ex; if (errorCallback) { errorCallback(); } } StateEnum state{STATE_WAITING}; folly::AsyncSocketException exception; VoidCallback successCallback; VoidCallback errorCallback; }; } // namespace folly::test