aztecs: A modular game engine and Entity-Component-System (ECS) for Haskell.
A modular game engine and Entity-Component-System (ECS) for Haskell. An ECS is a modern approach to organizing your application state as a database, providing patterns for data-oriented design and parallel processing. Aztecs provides side-effect free components and systems, as well as backends for rendering and input (such as `aztecs-sdl`), allowing you to structure your game as simple function of `Input -> World -> World`.
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- aztecs-0.14.0.tar.gz [browse] (Cabal source package)
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| Versions [RSS] | 0.1.0.0, 0.1.0.1, 0.2.0.0, 0.3.0.0, 0.4.0.0, 0.4.0.1, 0.5.0.0, 0.5.0.1, 0.6.0, 0.7.0, 0.8.0, 0.9.0, 0.9.1, 0.10.0, 0.11.0, 0.11.1, 0.12.0, 0.13.0, 0.14.0 |
|---|---|
| Dependencies | aztecs, base (>=4.2 && <5), containers (>=0.6), deepseq (>=1), mtl (>=2), primitive (>=0.6), sparse-set (>=0.2) [details] |
| License | BSD-3-Clause |
| Author | Matt Hunzinger |
| Maintainer | matt@hunzinger.me |
| Category | Game Engine |
| Home page | https://github.com/aztecs-hs/aztecs |
| Source repo | head: git clone https://github.com/aztecs-hs/aztecs.git |
| Uploaded | by matthunz at 2025-08-10T15:46:48Z |
| Distributions | NixOS:0.14.0 |
| Reverse Dependencies | 6 direct, 0 indirect [details] |
| Executables | hooks, scheduler, ecs |
| Downloads | 493 total (18 in the last 30 days) |
| Rating | (no votes yet) [estimated by Bayesian average] |
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| Status | Docs available [build log] Last success reported on 2025-08-10 [all 1 reports] |