name: OpenGLRaw
version: 3.3.0.0
synopsis: A raw binding for the OpenGL graphics system
description:
  OpenGLRaw is a raw Haskell binding for the OpenGL 4.6 graphics system and
  lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,
  intended as a basis for a nicer interface. OpenGLRaw offers access to all
  necessary functions, tokens and types plus a general facility for loading
  extension entries. The module hierarchy closely mirrors the naming structure
  of the OpenGL extensions, making it easy to find the right module to import.
  All API entries are loaded dynamically, so no special C header files are
  needed for building this package. If an API entry is not found at runtime, a
  userError is thrown.
  .
  OpenGL is the industry's most widely used and supported 2D and 3D graphics
  application programming interface (API), incorporating a broad set of
  rendering, texture mapping, special effects, and other powerful visualization
  functions. For more information about OpenGL and its various extensions,
  please see <http://www.opengl.org/>
  and <http://www.opengl.org/registry/>.
homepage: http://www.haskell.org/haskellwiki/Opengl
bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues
copyright: Copyright (C) 2009-2017 Sven Panne
license: BSD3
license-file: LICENSE
author: Sven Panne
maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>
category: Graphics
build-type: Simple
tested-with:
  GHC == 7.8.4
  GHC == 7.10.3
  GHC == 8.0.2
  GHC == 8.2.2
  GHC == 8.4.1
  GHC == 8.5.*
cabal-version: >= 1.10
extra-source-files:
  CHANGELOG.md
  README.md
  RegistryProcessor/LICENSE
  RegistryProcessor/OpenGL-Registry/xml/gl.xml
  RegistryProcessor/OpenGL-Registry/xml/registry.rnc
  RegistryProcessor/RegistryProcessor.cabal
  RegistryProcessor/Setup.hs
  RegistryProcessor/src/DeclarationParser.hs
  RegistryProcessor/src/Main.hs
  RegistryProcessor/src/ManPages.hs
  RegistryProcessor/src/MangledRegistry.hs
  RegistryProcessor/src/Registry.hs

flag UseNativeWindowsLibraries
  description:
    When compiling under Windows, use the native libraries instead of e.g. the
    ones coming with Cygwin.

flag UseGlXGetProcAddress
  description:
    Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin/-Android platforms.

flag UseGLES2
  description:
    Use OpenGL ES 2.x instead of OpenGL ES 3.x on Android.

flag OsAndroid
  description:
    Compile for Android. This flag goes away when cabal supports os(android).
  default:
    False

library
  exposed-modules:
    Graphics.GL
    Graphics.GL.AMD
    Graphics.GL.AMD.BlendMinmaxFactor
    Graphics.GL.AMD.DebugOutput
    Graphics.GL.AMD.DepthClampSeparate
    Graphics.GL.AMD.DrawBuffersBlend
    Graphics.GL.AMD.FramebufferSamplePositions
    Graphics.GL.AMD.GPUShaderHalfFloat
    Graphics.GL.AMD.GPUShaderInt64
    Graphics.GL.AMD.InterleavedElements
    Graphics.GL.AMD.MultiDrawIndirect
    Graphics.GL.AMD.NameGenDelete
    Graphics.GL.AMD.OcclusionQueryEvent
    Graphics.GL.AMD.PerformanceMonitor
    Graphics.GL.AMD.PinnedMemory
    Graphics.GL.AMD.QueryBufferObject
    Graphics.GL.AMD.SamplePositions
    Graphics.GL.AMD.SeamlessCubemapPerTexture
    Graphics.GL.AMD.SparseTexture
    Graphics.GL.AMD.StencilOperationExtended
    Graphics.GL.AMD.TransformFeedback4
    Graphics.GL.AMD.VertexShaderTessellator
    Graphics.GL.APPLE
    Graphics.GL.APPLE.AuxDepthStencil
    Graphics.GL.APPLE.ClientStorage
    Graphics.GL.APPLE.ElementArray
    Graphics.GL.APPLE.Fence
    Graphics.GL.APPLE.FloatPixels
    Graphics.GL.APPLE.FlushBufferRange
    Graphics.GL.APPLE.ObjectPurgeable
    Graphics.GL.APPLE.RGB422
    Graphics.GL.APPLE.RowBytes
    Graphics.GL.APPLE.SpecularVector
    Graphics.GL.APPLE.TextureRange
    Graphics.GL.APPLE.TransformHint
    Graphics.GL.APPLE.VertexArrayObject
    Graphics.GL.APPLE.VertexArrayRange
    Graphics.GL.APPLE.VertexProgramEvaluators
    Graphics.GL.APPLE.YCbCr422
    Graphics.GL.ARB
    Graphics.GL.ARB.BaseInstance
    Graphics.GL.ARB.BindlessTexture
    Graphics.GL.ARB.BlendFuncExtended
    Graphics.GL.ARB.BufferStorage
    Graphics.GL.ARB.CLEvent
    Graphics.GL.ARB.ClearBufferObject
    Graphics.GL.ARB.ClearTexture
    Graphics.GL.ARB.ClipControl
    Graphics.GL.ARB.ColorBufferFloat
    Graphics.GL.ARB.CompressedTexturePixelStorage
    Graphics.GL.ARB.ComputeShader
    Graphics.GL.ARB.ComputeVariableGroupSize
    Graphics.GL.ARB.ConditionalRenderInverted
    Graphics.GL.ARB.CopyBuffer
    Graphics.GL.ARB.CopyImage
    Graphics.GL.ARB.CullDistance
    Graphics.GL.ARB.DebugOutput
    Graphics.GL.ARB.DepthBufferFloat
    Graphics.GL.ARB.DepthClamp
    Graphics.GL.ARB.DepthTexture
    Graphics.GL.ARB.DirectStateAccess
    Graphics.GL.ARB.DrawBuffers
    Graphics.GL.ARB.DrawBuffersBlend
    Graphics.GL.ARB.DrawElementsBaseVertex
    Graphics.GL.ARB.DrawIndirect
    Graphics.GL.ARB.DrawInstanced
    Graphics.GL.ARB.ES2Compatibility
    Graphics.GL.ARB.ES31Compatibility
    Graphics.GL.ARB.ES32Compatibility
    Graphics.GL.ARB.ES3Compatibility
    Graphics.GL.ARB.EnhancedLayouts
    Graphics.GL.ARB.ExplicitUniformLocation
    Graphics.GL.ARB.FragmentProgram
    Graphics.GL.ARB.FragmentShader
    Graphics.GL.ARB.FramebufferNoAttachments
    Graphics.GL.ARB.FramebufferObjectCompatibility
    Graphics.GL.ARB.FramebufferObjectCore
    Graphics.GL.ARB.FramebufferSRGB
    Graphics.GL.ARB.GPUShader5
    Graphics.GL.ARB.GPUShaderFP64
    Graphics.GL.ARB.GPUShaderInt64
    Graphics.GL.ARB.GeometryShader4
    Graphics.GL.ARB.GetProgramBinary
    Graphics.GL.ARB.GetTextureSubImage
    Graphics.GL.ARB.GlSpirv
    Graphics.GL.ARB.HalfFloatPixel
    Graphics.GL.ARB.HalfFloatVertex
    Graphics.GL.ARB.ImagingCompatibility
    Graphics.GL.ARB.ImagingCore
    Graphics.GL.ARB.IndirectParameters
    Graphics.GL.ARB.InstancedArrays
    Graphics.GL.ARB.InternalformatQuery
    Graphics.GL.ARB.InternalformatQuery2
    Graphics.GL.ARB.InvalidateSubdata
    Graphics.GL.ARB.MapBufferAlignment
    Graphics.GL.ARB.MapBufferRange
    Graphics.GL.ARB.MatrixPalette
    Graphics.GL.ARB.MultiBind
    Graphics.GL.ARB.MultiDrawIndirect
    Graphics.GL.ARB.Multisample
    Graphics.GL.ARB.Multitexture
    Graphics.GL.ARB.OcclusionQuery
    Graphics.GL.ARB.OcclusionQuery2
    Graphics.GL.ARB.ParallelShaderCompile
    Graphics.GL.ARB.PipelineStatisticsQuery
    Graphics.GL.ARB.PixelBufferObject
    Graphics.GL.ARB.PointParameters
    Graphics.GL.ARB.PointSprite
    Graphics.GL.ARB.PolygonOffsetClamp
    Graphics.GL.ARB.ProgramInterfaceQuery
    Graphics.GL.ARB.ProvokingVertex
    Graphics.GL.ARB.QueryBufferObject
    Graphics.GL.ARB.RobustnessCompatibility
    Graphics.GL.ARB.RobustnessCore
    Graphics.GL.ARB.SampleLocations
    Graphics.GL.ARB.SampleShading
    Graphics.GL.ARB.SamplerObjects
    Graphics.GL.ARB.SeamlessCubeMap
    Graphics.GL.ARB.SeamlessCubemapPerTexture
    Graphics.GL.ARB.SeparateShaderObjects
    Graphics.GL.ARB.ShaderAtomicCounters
    Graphics.GL.ARB.ShaderImageLoadStore
    Graphics.GL.ARB.ShaderObjects
    Graphics.GL.ARB.ShaderStorageBufferObject
    Graphics.GL.ARB.ShaderSubroutine
    Graphics.GL.ARB.ShadingLanguage100
    Graphics.GL.ARB.ShadingLanguageInclude
    Graphics.GL.ARB.Shadow
    Graphics.GL.ARB.ShadowAmbient
    Graphics.GL.ARB.SparseBuffer
    Graphics.GL.ARB.SparseTexture
    Graphics.GL.ARB.SpirvExtensions
    Graphics.GL.ARB.StencilTexturing
    Graphics.GL.ARB.Sync
    Graphics.GL.ARB.TessellationShader
    Graphics.GL.ARB.TextureBarrier
    Graphics.GL.ARB.TextureBorderClamp
    Graphics.GL.ARB.TextureBufferObject
    Graphics.GL.ARB.TextureBufferObjectRGB32
    Graphics.GL.ARB.TextureBufferRange
    Graphics.GL.ARB.TextureCompression
    Graphics.GL.ARB.TextureCompressionBPTC
    Graphics.GL.ARB.TextureCompressionRGTC
    Graphics.GL.ARB.TextureCubeMap
    Graphics.GL.ARB.TextureCubeMapArray
    Graphics.GL.ARB.TextureEnvCombine
    Graphics.GL.ARB.TextureEnvDot3
    Graphics.GL.ARB.TextureFilterAnisotropic
    Graphics.GL.ARB.TextureFilterMinmax
    Graphics.GL.ARB.TextureFloat
    Graphics.GL.ARB.TextureGather
    Graphics.GL.ARB.TextureMirrorClampToEdge
    Graphics.GL.ARB.TextureMirroredRepeat
    Graphics.GL.ARB.TextureMultisample
    Graphics.GL.ARB.TextureRG
    Graphics.GL.ARB.TextureRGB10A2UI
    Graphics.GL.ARB.TextureRectangle
    Graphics.GL.ARB.TextureStencil8
    Graphics.GL.ARB.TextureStorage
    Graphics.GL.ARB.TextureStorageMultisample
    Graphics.GL.ARB.TextureSwizzle
    Graphics.GL.ARB.TextureView
    Graphics.GL.ARB.TimerQuery
    Graphics.GL.ARB.TransformFeedback2
    Graphics.GL.ARB.TransformFeedback3
    Graphics.GL.ARB.TransformFeedbackInstanced
    Graphics.GL.ARB.TransformFeedbackOverflowQuery
    Graphics.GL.ARB.TransposeMatrix
    Graphics.GL.ARB.UniformBufferObject
    Graphics.GL.ARB.VertexArrayBGRA
    Graphics.GL.ARB.VertexArrayObject
    Graphics.GL.ARB.VertexAttrib64Bit
    Graphics.GL.ARB.VertexAttribBinding
    Graphics.GL.ARB.VertexBlend
    Graphics.GL.ARB.VertexBufferObject
    Graphics.GL.ARB.VertexProgram
    Graphics.GL.ARB.VertexShader
    Graphics.GL.ARB.VertexType10f11f11fRev
    Graphics.GL.ARB.VertexType2101010RevCompatibility
    Graphics.GL.ARB.VertexType2101010RevCore
    Graphics.GL.ARB.ViewportArray
    Graphics.GL.ARB.WindowPos
    Graphics.GL.ATI
    Graphics.GL.ATI.DrawBuffers
    Graphics.GL.ATI.ElementArray
    Graphics.GL.ATI.EnvmapBumpmap
    Graphics.GL.ATI.FragmentShader
    Graphics.GL.ATI.MapObjectBuffer
    Graphics.GL.ATI.Meminfo
    Graphics.GL.ATI.PNTriangles
    Graphics.GL.ATI.PixelFormatFloat
    Graphics.GL.ATI.SeparateStencil
    Graphics.GL.ATI.TextFragmentShader
    Graphics.GL.ATI.TextureEnvCombine3
    Graphics.GL.ATI.TextureFloat
    Graphics.GL.ATI.TextureMirrorOnce
    Graphics.GL.ATI.VertexArrayObject
    Graphics.GL.ATI.VertexAttribArrayObject
    Graphics.GL.ATI.VertexStreams
    Graphics.GL.Compatibility30
    Graphics.GL.Compatibility31
    Graphics.GL.Compatibility32
    Graphics.GL.Compatibility33
    Graphics.GL.Compatibility40
    Graphics.GL.Compatibility41
    Graphics.GL.Compatibility42
    Graphics.GL.Compatibility43
    Graphics.GL.Compatibility44
    Graphics.GL.Compatibility45
    Graphics.GL.Compatibility46
    Graphics.GL.Core30
    Graphics.GL.Core31
    Graphics.GL.Core32
    Graphics.GL.Core33
    Graphics.GL.Core40
    Graphics.GL.Core41
    Graphics.GL.Core42
    Graphics.GL.Core43
    Graphics.GL.Core44
    Graphics.GL.Core45
    Graphics.GL.Core46
    Graphics.GL.EXT
    Graphics.GL.EXT.ABGR
    Graphics.GL.EXT.BGRA
    Graphics.GL.EXT.BindableUniform
    Graphics.GL.EXT.BlendColor
    Graphics.GL.EXT.BlendEquationSeparate
    Graphics.GL.EXT.BlendFuncSeparate
    Graphics.GL.EXT.BlendMinmax
    Graphics.GL.EXT.BlendSubtract
    Graphics.GL.EXT.CMYKA
    Graphics.GL.EXT.ClipVolumeHint
    Graphics.GL.EXT.ColorSubtable
    Graphics.GL.EXT.CompiledVertexArray
    Graphics.GL.EXT.Convolution
    Graphics.GL.EXT.CoordinateFrame
    Graphics.GL.EXT.CopyTexture
    Graphics.GL.EXT.CullVertex
    Graphics.GL.EXT.DebugLabel
    Graphics.GL.EXT.DebugMarker
    Graphics.GL.EXT.DepthBoundsTest
    Graphics.GL.EXT.DirectStateAccess
    Graphics.GL.EXT.DrawBuffers2
    Graphics.GL.EXT.DrawInstanced
    Graphics.GL.EXT.DrawRangeElements
    Graphics.GL.EXT.EglImageStorage
    Graphics.GL.EXT.ExternalBuffer
    Graphics.GL.EXT.FogCoord
    Graphics.GL.EXT.FourTwoTwoPixels
    Graphics.GL.EXT.FramebufferBlit
    Graphics.GL.EXT.FramebufferMultisample
    Graphics.GL.EXT.FramebufferMultisampleBlitScaled
    Graphics.GL.EXT.FramebufferObject
    Graphics.GL.EXT.FramebufferSRGB
    Graphics.GL.EXT.GPUProgramParameters
    Graphics.GL.EXT.GPUShader4
    Graphics.GL.EXT.GeometryShader4
    Graphics.GL.EXT.Histogram
    Graphics.GL.EXT.IndexArrayFormats
    Graphics.GL.EXT.IndexFunc
    Graphics.GL.EXT.IndexMaterial
    Graphics.GL.EXT.LightTexture
    Graphics.GL.EXT.MemoryObject
    Graphics.GL.EXT.MemoryObjectFd
    Graphics.GL.EXT.MemoryObjectWin32
    Graphics.GL.EXT.MultiDrawArrays
    Graphics.GL.EXT.Multisample
    Graphics.GL.EXT.PackedDepthStencil
    Graphics.GL.EXT.PackedFloat
    Graphics.GL.EXT.PackedPixels
    Graphics.GL.EXT.PalettedTexture
    Graphics.GL.EXT.PixelBufferObject
    Graphics.GL.EXT.PixelTransform
    Graphics.GL.EXT.PointParameters
    Graphics.GL.EXT.PolygonOffset
    Graphics.GL.EXT.PolygonOffsetClamp
    Graphics.GL.EXT.ProvokingVertex
    Graphics.GL.EXT.RasterMultisample
    Graphics.GL.EXT.RescaleNormal
    Graphics.GL.EXT.SecondaryColor
    Graphics.GL.EXT.Semaphore
    Graphics.GL.EXT.SemaphoreFd
    Graphics.GL.EXT.SemaphoreWin32
    Graphics.GL.EXT.SeparateShaderObjects
    Graphics.GL.EXT.SeparateSpecularColor
    Graphics.GL.EXT.ShaderFramebufferFetch
    Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent
    Graphics.GL.EXT.ShaderImageLoadStore
    Graphics.GL.EXT.SharedTexturePalette
    Graphics.GL.EXT.StencilClearTag
    Graphics.GL.EXT.StencilTwoSide
    Graphics.GL.EXT.StencilWrap
    Graphics.GL.EXT.Subtexture
    Graphics.GL.EXT.Texture
    Graphics.GL.EXT.Texture3D
    Graphics.GL.EXT.TextureArray
    Graphics.GL.EXT.TextureBufferObject
    Graphics.GL.EXT.TextureCompressionLATC
    Graphics.GL.EXT.TextureCompressionRGTC
    Graphics.GL.EXT.TextureCompressionS3TC
    Graphics.GL.EXT.TextureCubeMap
    Graphics.GL.EXT.TextureEnvCombine
    Graphics.GL.EXT.TextureEnvDot3
    Graphics.GL.EXT.TextureFilterAnisotropic
    Graphics.GL.EXT.TextureFilterMinmax
    Graphics.GL.EXT.TextureInteger
    Graphics.GL.EXT.TextureLODBias
    Graphics.GL.EXT.TextureMirrorClamp
    Graphics.GL.EXT.TextureObject
    Graphics.GL.EXT.TexturePerturbNormal
    Graphics.GL.EXT.TextureSNorm
    Graphics.GL.EXT.TextureSRGB
    Graphics.GL.EXT.TextureSRGBDecode
    Graphics.GL.EXT.TextureSharedExponent
    Graphics.GL.EXT.TextureSwizzle
    Graphics.GL.EXT.TimerQuery
    Graphics.GL.EXT.TransformFeedback
    Graphics.GL.EXT.VertexArray
    Graphics.GL.EXT.VertexArrayBGRA
    Graphics.GL.EXT.VertexAttrib64Bit
    Graphics.GL.EXT.VertexShader
    Graphics.GL.EXT.VertexWeighting
    Graphics.GL.EXT.Win32KeyedMutex
    Graphics.GL.EXT.WindowRectangles
    Graphics.GL.EXT.X11SyncObject
    Graphics.GL.Functions
    Graphics.GL.GREMEDY
    Graphics.GL.GREMEDY.FrameTerminator
    Graphics.GL.GREMEDY.StringMarker
    Graphics.GL.GetProcAddress
    Graphics.GL.Groups
    Graphics.GL.HP
    Graphics.GL.HP.ConvolutionBorderModes
    Graphics.GL.HP.ImageTransform
    Graphics.GL.HP.OcclusionTest
    Graphics.GL.HP.TextureLighting
    Graphics.GL.IBM
    Graphics.GL.IBM.CullVertex
    Graphics.GL.IBM.MultimodeDrawArrays
    Graphics.GL.IBM.RasterposClip
    Graphics.GL.IBM.StaticData
    Graphics.GL.IBM.TextureMirroredRepeat
    Graphics.GL.IBM.VertexArrayLists
    Graphics.GL.INGR
    Graphics.GL.INGR.BlendFuncSeparate
    Graphics.GL.INGR.ColorClamp
    Graphics.GL.INGR.InterlaceRead
    Graphics.GL.INTEL
    Graphics.GL.INTEL.BlackholeRender
    Graphics.GL.INTEL.ConservativeRasterization
    Graphics.GL.INTEL.FramebufferCmaa
    Graphics.GL.INTEL.MapTexture
    Graphics.GL.INTEL.ParallelArrays
    Graphics.GL.INTEL.PerformanceQuery
    Graphics.GL.KHR
    Graphics.GL.KHR.BlendEquationAdvanced
    Graphics.GL.KHR.BlendEquationAdvancedCoherent
    Graphics.GL.KHR.ContextFlushControl
    Graphics.GL.KHR.DebugCompatibility
    Graphics.GL.KHR.DebugCore
    Graphics.GL.KHR.NoError
    Graphics.GL.KHR.ParallelShaderCompile
    Graphics.GL.KHR.Robustness
    Graphics.GL.KHR.TextureCompressionASTCHDR
    Graphics.GL.KHR.TextureCompressionASTCLDR
    Graphics.GL.MESA
    Graphics.GL.MESA.PackInvert
    Graphics.GL.MESA.ProgramBinaryFormats
    Graphics.GL.MESA.ResizeBuffers
    Graphics.GL.MESA.TileRasterOrder
    Graphics.GL.MESA.WindowPos
    Graphics.GL.MESA.YCbCrTexture
    Graphics.GL.MESAX
    Graphics.GL.MESAX.TextureStack
    Graphics.GL.NV
    Graphics.GL.NV.AlphaToCoverageDitherControl
    Graphics.GL.NV.BindlessMultiDrawIndirect
    Graphics.GL.NV.BindlessMultiDrawIndirectCount
    Graphics.GL.NV.BindlessTexture
    Graphics.GL.NV.BlendEquationAdvanced
    Graphics.GL.NV.BlendEquationAdvancedCoherent
    Graphics.GL.NV.BlendMinmaxFactor
    Graphics.GL.NV.ClipSpaceWScaling
    Graphics.GL.NV.CommandList
    Graphics.GL.NV.ComputeProgram5
    Graphics.GL.NV.ConditionalRender
    Graphics.GL.NV.ConservativeRaster
    Graphics.GL.NV.ConservativeRasterDilate
    Graphics.GL.NV.ConservativeRasterPreSnap
    Graphics.GL.NV.ConservativeRasterPreSnapTriangles
    Graphics.GL.NV.CopyDepthToColor
    Graphics.GL.NV.CopyImage
    Graphics.GL.NV.DeepTexture3D
    Graphics.GL.NV.DepthBufferFloat
    Graphics.GL.NV.DepthClamp
    Graphics.GL.NV.DrawTexture
    Graphics.GL.NV.DrawVulkanImage
    Graphics.GL.NV.Evaluators
    Graphics.GL.NV.ExplicitMultisample
    Graphics.GL.NV.Fence
    Graphics.GL.NV.FillRectangle
    Graphics.GL.NV.FloatBuffer
    Graphics.GL.NV.FogDistance
    Graphics.GL.NV.FragmentCoverageToColor
    Graphics.GL.NV.FragmentProgram
    Graphics.GL.NV.FragmentProgram2
    Graphics.GL.NV.FramebufferMixedSamples
    Graphics.GL.NV.FramebufferMultisampleCoverage
    Graphics.GL.NV.GPUMulticast
    Graphics.GL.NV.GPUProgram4
    Graphics.GL.NV.GPUProgram5
    Graphics.GL.NV.GPUShader5
    Graphics.GL.NV.GeometryProgram4
    Graphics.GL.NV.HalfFloat
    Graphics.GL.NV.InternalformatSampleQuery
    Graphics.GL.NV.LightMaxExponent
    Graphics.GL.NV.MultisampleCoverage
    Graphics.GL.NV.MultisampleFilterHint
    Graphics.GL.NV.OcclusionQuery
    Graphics.GL.NV.PackedDepthStencil
    Graphics.GL.NV.ParameterBufferObject
    Graphics.GL.NV.PathRenderingCompatibility
    Graphics.GL.NV.PathRenderingCore
    Graphics.GL.NV.PathRenderingSharedEdge
    Graphics.GL.NV.PixelDataRange
    Graphics.GL.NV.PointSprite
    Graphics.GL.NV.PresentVideo
    Graphics.GL.NV.PrimitiveRestart
    Graphics.GL.NV.QueryResource
    Graphics.GL.NV.QueryResourceTag
    Graphics.GL.NV.RegisterCombiners
    Graphics.GL.NV.RegisterCombiners2
    Graphics.GL.NV.RobustnessVideoMemoryPurge
    Graphics.GL.NV.SampleLocations
    Graphics.GL.NV.ShaderBufferLoad
    Graphics.GL.NV.ShaderBufferStore
    Graphics.GL.NV.ShaderThreadGroup
    Graphics.GL.NV.TessellationProgram5
    Graphics.GL.NV.TexgenEmboss
    Graphics.GL.NV.TexgenReflection
    Graphics.GL.NV.TextureBarrier
    Graphics.GL.NV.TextureEnvCombine4
    Graphics.GL.NV.TextureExpandNormal
    Graphics.GL.NV.TextureMultisample
    Graphics.GL.NV.TextureRectangle
    Graphics.GL.NV.TextureShader
    Graphics.GL.NV.TextureShader2
    Graphics.GL.NV.TextureShader3
    Graphics.GL.NV.TransformFeedback
    Graphics.GL.NV.TransformFeedback2
    Graphics.GL.NV.UniformBufferUnifiedMemory
    Graphics.GL.NV.VDPAUInterop
    Graphics.GL.NV.VertexArrayRange
    Graphics.GL.NV.VertexArrayRange2
    Graphics.GL.NV.VertexAttribInteger64Bit
    Graphics.GL.NV.VertexBufferUnifiedMemory
    Graphics.GL.NV.VertexProgram
    Graphics.GL.NV.VertexProgram2Option
    Graphics.GL.NV.VertexProgram3
    Graphics.GL.NV.VertexProgram4
    Graphics.GL.NV.VideoCapture
    Graphics.GL.NV.ViewportSwizzle
    Graphics.GL.NVX
    Graphics.GL.NVX.ConditionalRender
    Graphics.GL.NVX.GPUMemoryInfo
    Graphics.GL.NVX.LinkedGPUMulticast
    Graphics.GL.OES
    Graphics.GL.OES.ByteCoordinates
    Graphics.GL.OES.CompressedPalettedTexture
    Graphics.GL.OES.FixedPoint
    Graphics.GL.OES.QueryMatrix
    Graphics.GL.OES.ReadFormat
    Graphics.GL.OES.SinglePrecision
    Graphics.GL.OML
    Graphics.GL.OML.Interlace
    Graphics.GL.OML.Resample
    Graphics.GL.OML.Subsample
    Graphics.GL.OVR
    Graphics.GL.OVR.Multiview
    Graphics.GL.PGI
    Graphics.GL.PGI.MiscHints
    Graphics.GL.PGI.VertexHints
    Graphics.GL.REND
    Graphics.GL.REND.ScreenCoordinates
    Graphics.GL.S3
    Graphics.GL.S3.S3TC
    Graphics.GL.SGI
    Graphics.GL.SGI.ColorMatrix
    Graphics.GL.SGI.ColorTable
    Graphics.GL.SGI.TextureColorTable
    Graphics.GL.SGIS
    Graphics.GL.SGIS.DetailTexture
    Graphics.GL.SGIS.FogFunction
    Graphics.GL.SGIS.GenerateMipmap
    Graphics.GL.SGIS.Multisample
    Graphics.GL.SGIS.PixelTexture
    Graphics.GL.SGIS.PointLineTexgen
    Graphics.GL.SGIS.PointParameters
    Graphics.GL.SGIS.SharpenTexture
    Graphics.GL.SGIS.Texture4D
    Graphics.GL.SGIS.TextureBorderClamp
    Graphics.GL.SGIS.TextureColorMask
    Graphics.GL.SGIS.TextureEdgeClamp
    Graphics.GL.SGIS.TextureFilter4
    Graphics.GL.SGIS.TextureLOD
    Graphics.GL.SGIS.TextureSelect
    Graphics.GL.SGIX
    Graphics.GL.SGIX.Async
    Graphics.GL.SGIX.AsyncHistogram
    Graphics.GL.SGIX.AsyncPixel
    Graphics.GL.SGIX.BlendAlphaMinmax
    Graphics.GL.SGIX.CalligraphicFragment
    Graphics.GL.SGIX.Clipmap
    Graphics.GL.SGIX.ConvolutionAccuracy
    Graphics.GL.SGIX.DepthTexture
    Graphics.GL.SGIX.FlushRaster
    Graphics.GL.SGIX.FogOffset
    Graphics.GL.SGIX.FragmentLighting
    Graphics.GL.SGIX.Framezoom
    Graphics.GL.SGIX.IglooInterface
    Graphics.GL.SGIX.Instruments
    Graphics.GL.SGIX.Interlace
    Graphics.GL.SGIX.IrInstrument1
    Graphics.GL.SGIX.ListPriority
    Graphics.GL.SGIX.PixelTexture
    Graphics.GL.SGIX.PixelTiles
    Graphics.GL.SGIX.PolynomialFFD
    Graphics.GL.SGIX.ReferencePlane
    Graphics.GL.SGIX.Resample
    Graphics.GL.SGIX.ScalebiasHint
    Graphics.GL.SGIX.Shadow
    Graphics.GL.SGIX.ShadowAmbient
    Graphics.GL.SGIX.Sprite
    Graphics.GL.SGIX.Subsample
    Graphics.GL.SGIX.TagSampleBuffer
    Graphics.GL.SGIX.TextureAddEnv
    Graphics.GL.SGIX.TextureCoordinateClamp
    Graphics.GL.SGIX.TextureLODBias
    Graphics.GL.SGIX.TextureMultiBuffer
    Graphics.GL.SGIX.TextureScaleBias
    Graphics.GL.SGIX.VertexPreclip
    Graphics.GL.SGIX.YCrCb
    Graphics.GL.SGIX.YCrCbA
    Graphics.GL.SUN
    Graphics.GL.SUN.ConvolutionBorderModes
    Graphics.GL.SUN.GlobalAlpha
    Graphics.GL.SUN.MeshArray
    Graphics.GL.SUN.SliceAccum
    Graphics.GL.SUN.TriangleList
    Graphics.GL.SUN.Vertex
    Graphics.GL.SUNX
    Graphics.GL.SUNX.ConstantData
    Graphics.GL.ThreeDFX
    Graphics.GL.ThreeDFX.Multisample
    Graphics.GL.ThreeDFX.Tbuffer
    Graphics.GL.ThreeDFX.TextureCompressionFXT1
    Graphics.GL.Tokens
    Graphics.GL.Types
    Graphics.GL.Version10
    Graphics.GL.Version11
    Graphics.GL.Version12
    Graphics.GL.Version13
    Graphics.GL.Version14
    Graphics.GL.Version15
    Graphics.GL.Version20
    Graphics.GL.Version21
    Graphics.GL.WIN
    Graphics.GL.WIN.PhongShading
    Graphics.GL.WIN.SpecularFog
  other-modules:
    Graphics.GL.ExtensionPredicates
    Graphics.GL.Foreign
    Graphics.GL.Functions.F01
    Graphics.GL.Functions.F02
    Graphics.GL.Functions.F03
    Graphics.GL.Functions.F04
    Graphics.GL.Functions.F05
    Graphics.GL.Functions.F06
    Graphics.GL.Functions.F07
    Graphics.GL.Functions.F08
    Graphics.GL.Functions.F09
    Graphics.GL.Functions.F10
    Graphics.GL.Functions.F11
    Graphics.GL.Functions.F12
    Graphics.GL.Functions.F13
    Graphics.GL.Functions.F14
    Graphics.GL.Functions.F15
    Graphics.GL.Functions.F16
    Graphics.GL.Functions.F17
    Graphics.GL.Functions.F18
    Graphics.GL.Functions.F19
    Graphics.GL.Functions.F20
    Graphics.GL.Functions.F21
    Graphics.GL.Functions.F22
    Graphics.GL.Functions.F23
    Graphics.GL.Functions.F24
    Graphics.GL.Functions.F25
    Graphics.GL.Functions.F26
    Graphics.GL.Functions.F27
    Graphics.GL.Functions.F28
    Graphics.GL.Functions.F29
    Graphics.GL.Functions.F30
    Graphics.GL.Functions.F31
    Graphics.GL.Functions.F32
    Graphics.GL.Functions.F33
  c-sources:
    cbits/HsOpenGLRaw.c
  hs-source-dirs: src
  build-depends:
    base         >= 4       && < 5,
    bytestring   >= 0.9     && < 0.11,
    containers   >= 0.3     && < 0.6,
    fixed        >= 0.2     && < 0.3,
    half         >= 0.2.2.1 && < 0.3,
    text         >= 0.1     && < 1.3,
    transformers >= 0.2     && < 0.6
  default-language: Haskell2010
  ghc-options: -Wall
  if impl(ghc > 8)
    ghc-options: -Wcompat
  other-extensions:
    CPP
    PatternSynonyms
    ScopedTypeVariables
  if os(windows) && flag(UseNativeWindowsLibraries)
    if arch(i386)
      cpp-options: "-DCALLCONV=stdcall"
    else
      cpp-options: "-DCALLCONV=ccall"
    cc-options: "-DUSE_WGLGETPROCADDRESS"
    extra-libraries: opengl32
  else
    cpp-options: "-DCALLCONV=ccall"
    if os(darwin) || os(ios) || flag(OsAndroid) || !flag(UseGlXGetProcAddress)
      -- TODO: Figure out if/when eglGetProcAddress should be used.
      cc-options: "-DUSE_DLSYM"
    else
      cc-options: "-DUSE_GLXGETPROCADDRESS"
    if os(darwin)
      cpp-options: "-DHANDLE_IS_POINTER"
      frameworks: OpenGL
    else
      if os(ios)
        frameworks: OpenGLES
      else
        if flag(OsAndroid)
          if flag(UseGLES2)
            extra-libraries: GLESv2
          else
            extra-libraries: GLESv3
        else
          extra-libraries: GL

source-repository head
  type: git
  location: https://github.com/haskell-opengl/OpenGLRaw.git